2017 Animation Curriculum

Animation is the Art of Bringing Drawings To Life.

01. DRAFTMANSHIP (6 Weeks)

Drawing is the language of traditional animation. This class will reveal the secrets of the master animators who communicate eloquently with a pencil. Your focus should be on ideas and gags, no the mechanics of drawing

02. INTRO TO ANIMATION (6 Weeks)

Walt Disney taught good draftmanship, insightful caricature, (action as well as features), a knowledge of acting, and the ability to think of gags. This class will teach the same principles.

03. ANIMATION TIMING (6 Weeks)

The many styles of animation are distinguished by timing. Commercials, TV specials, shorts, and feature films are distinctly different. In this class we intend to explore them all.

04. THE ART OF STORYBOARDING (6 Weeks)

Translating a script from words to pictures requires vision. This class will deal with acting setups, chase sequences, staging decisions, (where to place the camera), and emotional messaging.

05. THE ART OF LAYOUT (6 Weeks)

The "layout" is comparable to "the set," in a live action film. This class teaches you how to create a 3 dimensional reality with a 2D design. Besides providing a space for characters to act, the drawing must create a mood.

06. PRINCIPLES OF ACTING (6 Weeks)

So many animators feel that pulling faces with their characters (mugging) is sufficient. Hand drawn characters must create a willing suspension of disbelief, in both facial expressions and body language. This class will cover that.

07. SCRIPT WRITING for ANIMATION (4 Weeks)

A great asset in your animation career will be your ability to tell a good story, or at least a recognizable one. This class will cover the structure and the essentials of good script writing.

08. ORCHESTRATION OF COLOR (2 Weeks)

Each color has a personality of its own. Colors express emotions. They will help you tell a story if used properly. Colors have an emotional power similar to music. This class will reveal those secrets.

9. PRODUCING A SHORT (9 Weeks)

This class will ask you to write, storyboard, layout, and animate your own production. It can be any of the styles of animation discussed, and it must put across an idea or a gag. (Short will no longer than 3 minutes)

10. MASTERCLASS IN ARIZONA (1 Week)

A BONUS! We are giving a Don Bluth Masterclass at the end of the school year to each of the enrolled students. This will be a full week intensive with Don Bluth in Scottsdale, Arizona. (Students must arrange their own transportation.)

God bless the dreamers; they make things happen.

Bluth's passion for the Art of Animation is the driving force that fueled his film career for a period of more than four decades. According to Bluth, he was not driven to animation but extremely attracted to it mainly because of the sheer beauty of its look.

About Don Bluth

"We're waiting for the pendulum to swing back again, which I am absolutely confident it will." - Don Bluth

Bluth's passion for the Art of Animation is the driving force that fueled his film career for a period of more than four decades. According to Bluth, he was not driven to animation but extremely attracted to it mainly because of the sheer beauty of its look. Don grew up on the early Disney films, Snow White, Bambi and Pinocchio. He was only four years old when these pictures inspired him. He knew immediately that someday, it would be part of his world. Bluth is considered by some critics to be unique in that he successfully challenged the powers of the ‘Mouse House,’ as a serious competitor, bringing to the silver screen such memorable milestones as The Secret of NIMH, An American Tail, The Land Before Time, and Anastasia.’ All in all, Don and his partner, Gary Goldman, produced twelve animated features and three video games including, Dragon’s Lair and Space Ace.

If you were to pass Don while walking down the street, you might not even notice him. Certainly you’d never peg this slight-of-build-mild-mannered man as driven b a relentless pursuit of excellence in the arts. You’d get no hint of it from his dress, or his casual ‘hello.’ The Levi's, Jockey T-shirts and runner boots are pretty standard for an ordinary Joe Blow, but invite him to talk on the subject of animation from the golden years, or talk about the pioneer of that movement, Walt Disney himself, and another creature, somewhat startling, will reveal itself. It’s like flicking a switch that illuminates a room. Here’s how he would describe it.

"As far back as I can remember, maybe as early as age four, I knew something fabulous was in my future, and was coming steadily towards me. I couldn’t give it a name at the time, but nevertheless, there was this undeniable feeling of anticipation. It was like the memory of a dream, only in reverse, if you know what I mean? I just assumed that everybody else had the same feelings, but when I asked my older brother, Bob, about his future from my lowly position on the bottom bunk, he snapped back, ‘ shut up and go to sleep; you’re an idiot and a dreamer,’ I liked the dreamer part. God bless the dreamers; without them nothing happens. I think Bob unintentionally paid me a complement.”

Accolades

Don Bluth is one of the most acclaimed directors and animators in the industry. His peers from all over the world admire him for his creative talents as well as his versatility in bringing memorable characters to life. He designs the characters, serves as Key Storyboard Artist, and when the mood strikes him, he has also been known to compose some clever songs and collaborate on most of the scripts for his projects. Both he and his partner, Gary Goldman are responsible for the training of over 1000 artisans that currently populate the industry. Bluth was born into a family of seven children in El Paso, Texas. He grew up on a dairy farm in Payson, Utah in a highly creative environment. When he was not milking cows, he was drawing cartoons. Animation captured his fancy and soon he was dreaming about working for Walt Disney. In 1955 he graduated from high school, and immediately took a portfolio of his drawings to the Disney studios in Burbank where he landed a position in the animation department as an in-betweener. Bluth worked at Disney from 1955 through 1956 on the classic motion picture Sleeping Beauty. He left after one year to follow other life pursuits, re-entered the animation field in 1967 at Filmation Studios and finally returned to Disney in 1971. During his ten years working at the Walt Disney studios, Bluth had four fantastic mentors, John Lounsbery, Frank Thomas, Milt Kahl, and Wolfgang (Wooly) Reitherman. According to Bluth, the one he learned from the most was John Lounsbury. He was generous, knowledgeable, and I was dating his daughter. In 1979, Bluth, along with Gary Goldman and John Pomeroy, founded Don Bluth Productions.



Contact Us :

E-mail: info@bluthuniverstiy.com
Phone: (480) 236-0850

We are here to answer any of your questions regarding Don Bluth University. Thank you for visiting our school.

Testimonials

  • "Inspiration Everywhere."

    "It is because of Don Bluth I am in the animation business and created the #1 hand-drawn website on the web TraditionalAnimation.com

    Lavalle Lee, Animator/Editor

  • "Best Choice I Ever Made!"

    "Learning from Don Bluth has been a great experience. I wouldn't give it up for anything in the world.

    Arielle Kaplan, Animator

  • "Priceless Knowledge!"

    "I learned more in one week in Don Bluth's Masterclass than I did in one year of animation school.

    Levi Ames, Animator



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